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Metal Gear Solid V: The Phantom Pain Screenshots

MGSV introduced the Fox Engine which it puts to good use in creating the visual atmosphere of the game.

Its handling of lighting under diverse weather conditions and daylight is incredible. Looking back, it’s interesting to see how Kojima discusses the engine in 2011 and the preview of the Fox Engine at GDC 2013.

For a closer look, I’ve published many of my favorite in-game captures here. A few thumbnail samples are shown below.


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